﻿using UnityEngine;
using System.Collections;
using DICE_GS;

public class Popup_Goal : Popup
{
    public UILabel m_NameLabel;
    public void SetPopupWithStr(string str)
    {
        //m_NameLabel.text = string.Format(CStringTableManager.Instance.GetItemById(125), name);

        m_NameLabel.text = str;
    }
}
